/*
 * Application Insights JavaScript SDK - Core, 3.3.11
 * Copyright (c) Microsoft and contributors. All rights reserved.
 */


import { mathFloor, utcNow } from "@nevware21/ts-utils";
import { _DYN_LENGTH } from "../__DynamicConstants";
import { getCrypto, getMsCrypto, isIE } from "./EnvUtils";
import { STR_EMPTY } from "./InternalConstants";
var UInt32Mask = 0x100000000;
var MaxUInt32 = 0xffffffff;
var SEED1 = 123456789;
var SEED2 = 987654321;
// MWC based Random generator (for IE)
var _mwcSeeded = false;
var _mwcW = SEED1;
var _mwcZ = SEED2;
// Takes any integer
function _mwcSeed(seedValue) {
    if (seedValue < 0) {
        // Make sure we end up with a positive number and not -ve one.
        seedValue >>>= 0;
    }
    _mwcW = (SEED1 + seedValue) & MaxUInt32;
    _mwcZ = (SEED2 - seedValue) & MaxUInt32;
    _mwcSeeded = true;
}
function _autoSeedMwc() {
    // Simple initialization using default Math.random() - So we inherit any entropy from the browser
    // and bitwise XOR with the current milliseconds
    try {
        var now = utcNow() & 0x7fffffff;
        _mwcSeed(((Math.random() * UInt32Mask) ^ now) + now);
    }
    catch (e) {
        // Don't crash if something goes wrong
    }
}
/**
 * Generate a random value between 0 and maxValue, max value should be limited to a 32-bit maximum.
 * So maxValue(16) will produce a number from 0..16 (range of 17)
 * @param maxValue - The max value for the range
 */
export function randomValue(maxValue) {
    if (maxValue > 0) {
        return mathFloor((random32() / MaxUInt32) * (maxValue + 1)) >>> 0;
    }
    return 0;
}
/**
 * generate a random 32-bit number (0x000000..0xFFFFFFFF) or (-0x80000000..0x7FFFFFFF), defaults un-unsigned.
 * @param signed - True to return a signed 32-bit number (-0x80000000..0x7FFFFFFF) otherwise an unsigned one (0x000000..0xFFFFFFFF)
 */
export function random32(signed) {
    var value = 0;
    var c = getCrypto() || getMsCrypto();
    if (c && c.getRandomValues) {
        // Make sure the number is converted into the specified range (-0x80000000..0x7FFFFFFF)
        value = c.getRandomValues(new Uint32Array(1))[0] & MaxUInt32;
    }
    if (value === 0 && isIE()) {
        // For IE 6, 7, 8 (especially on XP) Math.random is not very random
        if (!_mwcSeeded) {
            // Set the seed for the Mwc algorithm
            _autoSeedMwc();
        }
        // Don't use Math.random for IE
        // Make sure the number is converted into the specified range (-0x80000000..0x7FFFFFFF)
        value = mwcRandom32() & MaxUInt32;
    }
    if (value === 0) {
        // Make sure the number is converted into the specified range (-0x80000000..0x7FFFFFFF)
        value = mathFloor((UInt32Mask * Math.random()) | 0);
    }
    if (!signed) {
        // Make sure we end up with a positive number and not -ve one.
        value >>>= 0;
    }
    return value;
}
/**
 * Seed the MWC random number generator with the specified seed or a random value
 * @param value - optional the number to used as the seed, if undefined, null or zero a random value will be chosen
 */
export function mwcRandomSeed(value) {
    if (!value) {
        _autoSeedMwc();
    }
    else {
        _mwcSeed(value);
    }
}
/**
 * Generate a random 32-bit number between (0x000000..0xFFFFFFFF) or (-0x80000000..0x7FFFFFFF), using MWC (Multiply with carry)
 * instead of Math.random() defaults to un-signed.
 * Used as a replacement random generator for IE to avoid issues with older IE instances.
 * @param signed - True to return a signed 32-bit number (-0x80000000..0x7FFFFFFF) otherwise an unsigned one (0x000000..0xFFFFFFFF)
 */
export function mwcRandom32(signed) {
    _mwcZ = (36969 * (_mwcZ & 0xFFFF) + (_mwcZ >> 16)) & MaxUInt32;
    _mwcW = (18000 * (_mwcW & 0xFFFF) + (_mwcW >> 16)) & MaxUInt32;
    var value = (((_mwcZ << 16) + (_mwcW & 0xFFFF)) >>> 0) & MaxUInt32 | 0;
    if (!signed) {
        // Make sure we end up with a positive number and not -ve one.
        value >>>= 0;
    }
    return value;
}
/**
 * Generate random base64 id string.
 * The default length is 22 which is 132-bits so almost the same as a GUID but as base64 (the previous default was 5)
 * @param maxLength - Optional value to specify the length of the id to be generated, defaults to 22
 */
export function newId(maxLength) {
    if (maxLength === void 0) { maxLength = 22; }
    var base64chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
    // Start with an initial random number, consuming the value in reverse byte order
    var number = random32() >>> 0; // Make sure it's a +ve number
    var chars = 0;
    var result = STR_EMPTY;
    while (result[_DYN_LENGTH /* @min:%2elength */] < maxLength) {
        chars++;
        result += base64chars.charAt(number & 0x3F);
        number >>>= 6; // Zero fill with right shift
        if (chars === 5) {
            // 5 base64 characters === 30 bits so we don't have enough bits for another base64 char
            // So add on another 30 bits and make sure it's +ve
            number = (((random32() << 2) & 0xFFFFFFFF) | (number & 0x03)) >>> 0;
            chars = 0; // We need to reset the number every 5 chars (30 bits)
        }
    }
    return result;
}
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