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power-apps-codeapps-blog-part2/node_modules/@fluentui/react-motion/lib-commonjs/factories/createPresenceComponent.js

184 lines
8.1 KiB
JavaScript

'use client';
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
function _export(target, all) {
for(var name in all)Object.defineProperty(target, name, {
enumerable: true,
get: all[name]
});
}
_export(exports, {
PRESENCE_MOTION_DEFINITION: function() {
return PRESENCE_MOTION_DEFINITION;
},
createPresenceComponent: function() {
return createPresenceComponent;
}
});
const _interop_require_wildcard = require("@swc/helpers/_/_interop_require_wildcard");
const _reactutilities = require("@fluentui/react-utilities");
const _react = /*#__PURE__*/ _interop_require_wildcard._(require("react"));
const _PresenceGroupChildContext = require("../contexts/PresenceGroupChildContext");
const _useAnimateAtoms = require("../hooks/useAnimateAtoms");
const _useMotionImperativeRef = require("../hooks/useMotionImperativeRef");
const _useMountedState = require("../hooks/useMountedState");
const _useIsReducedMotion = require("../hooks/useIsReducedMotion");
const _useChildElement = require("../utils/useChildElement");
const _MotionBehaviourContext = require("../contexts/MotionBehaviourContext");
const _createMotionComponent = require("./createMotionComponent");
const PRESENCE_MOTION_DEFINITION = Symbol('PRESENCE_MOTION_DEFINITION');
const INTERRUPTABLE_MOTION_SYMBOL = Symbol.for('interruptablePresence');
function createPresenceComponent(value) {
return Object.assign((props)=>{
'use no memo';
const itemContext = _react.useContext(_PresenceGroupChildContext.PresenceGroupChildContext);
const merged = {
...itemContext,
...props
};
const skipMotions = (0, _MotionBehaviourContext.useMotionBehaviourContext)() === 'skip';
const { appear, children, imperativeRef, onExit, onMotionFinish, onMotionStart, onMotionCancel, visible, unmountOnExit, ..._rest } = merged;
const params = _rest;
const [mounted, setMounted] = (0, _useMountedState.useMountedState)(visible, unmountOnExit);
const [child, childRef] = (0, _useChildElement.useChildElement)(children, mounted);
const handleRef = (0, _useMotionImperativeRef.useMotionImperativeRef)(imperativeRef);
const optionsRef = _react.useRef({
appear,
params,
skipMotions
});
const animateAtoms = (0, _useAnimateAtoms.useAnimateAtoms)();
const isFirstMount = (0, _reactutilities.useFirstMount)();
const isReducedMotion = (0, _useIsReducedMotion.useIsReducedMotion)();
const handleMotionStart = (0, _reactutilities.useEventCallback)((direction)=>{
onMotionStart === null || onMotionStart === void 0 ? void 0 : onMotionStart(null, {
direction
});
});
const handleMotionFinish = (0, _reactutilities.useEventCallback)((direction)=>{
onMotionFinish === null || onMotionFinish === void 0 ? void 0 : onMotionFinish(null, {
direction
});
if (direction === 'exit' && unmountOnExit) {
setMounted(false);
onExit === null || onExit === void 0 ? void 0 : onExit();
}
});
const handleMotionCancel = (0, _reactutilities.useEventCallback)((direction)=>{
onMotionCancel === null || onMotionCancel === void 0 ? void 0 : onMotionCancel(null, {
direction
});
});
(0, _reactutilities.useIsomorphicLayoutEffect)(()=>{
// Heads up!
// We store the params in a ref to avoid re-rendering the component when the params change.
optionsRef.current = {
appear,
params,
skipMotions
};
});
(0, _reactutilities.useIsomorphicLayoutEffect)(()=>{
const element = childRef.current;
if (!element) {
return;
}
let handle;
function cleanup() {
if (!handle) {
return;
}
// Heads up!
//
// If the animation is interruptible & is running, we don't want to cancel it as it will be reversed in
// the next effect.
if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION && handle.isRunning()) {
return;
}
handle.cancel();
handleRef.current = undefined;
}
const presenceMotion = typeof value === 'function' ? value({
element,
...optionsRef.current.params
}) : value;
const IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION = presenceMotion[INTERRUPTABLE_MOTION_SYMBOL];
if (IS_EXPERIMENTAL_INTERRUPTIBLE_MOTION) {
handle = handleRef.current;
if (handle && handle.isRunning()) {
handle.reverse();
return cleanup;
}
}
const atoms = visible ? presenceMotion.enter : presenceMotion.exit;
const direction = visible ? 'enter' : 'exit';
// Heads up!
// Initial styles are applied when the component is mounted for the first time and "appear" is set to "false" (otherwise animations are triggered)
const applyInitialStyles = !optionsRef.current.appear && isFirstMount;
const skipAnimationByConfig = optionsRef.current.skipMotions;
if (!applyInitialStyles) {
handleMotionStart(direction);
}
handle = animateAtoms(element, atoms, {
isReducedMotion: isReducedMotion()
});
if (applyInitialStyles) {
// Heads up!
// .finish() is used in this case to skip animation and apply animation styles immediately
handle.finish();
return cleanup;
}
handleRef.current = handle;
handle.setMotionEndCallbacks(()=>handleMotionFinish(direction), ()=>handleMotionCancel(direction));
if (skipAnimationByConfig) {
handle.finish();
}
return cleanup;
}, // Excluding `isFirstMount` from deps to prevent re-triggering the animation on subsequent renders
// eslint-disable-next-line react-hooks/exhaustive-deps
[
animateAtoms,
childRef,
handleRef,
isReducedMotion,
handleMotionFinish,
handleMotionStart,
handleMotionCancel,
visible
]);
_react.useEffect(()=>{
// Heads up!
//
// Dispose the handle when unmounting the component to clean up retained references. Doing it in a separate
// effect to ensure that the component is unmounted.
if (unmountOnExit && !mounted) {
var _handleRef_current;
(_handleRef_current = handleRef.current) === null || _handleRef_current === void 0 ? void 0 : _handleRef_current.dispose();
}
}, [
handleRef,
unmountOnExit,
mounted
]);
if (mounted) {
return child;
}
return null;
}, {
// Heads up!
// Always normalize it to a function to simplify types
[PRESENCE_MOTION_DEFINITION]: typeof value === 'function' ? value : ()=>value
}, {
// Wrap `enter` in its own motion component as a static method, e.g. <Fade.In>
In: (0, _createMotionComponent.createMotionComponent)(// If we have a motion function, wrap it to forward the runtime params and pick `enter`.
// Otherwise, pass the `enter` motion object directly.
typeof value === 'function' ? (...args)=>value(...args).enter : value.enter),
// Wrap `exit` in its own motion component as a static method, e.g. <Fade.Out>
Out: (0, _createMotionComponent.createMotionComponent)(// If we have a motion function, wrap it to forward the runtime params and pick `exit`.
// Otherwise, pass the `exit` motion object directly.
typeof value === 'function' ? (...args)=>value(...args).exit : value.exit)
});
}