# KodeDotBSP Board Support Package for Kode Dot: display bring-up (Arduino_GFX), LVGL integration and capacitive touch. ## Usage Include the public headers with the `kodedot/` prefix: ```cpp #include #include ``` Initialize once in `setup()` and update in `loop()`: ```cpp DisplayManager display; void setup() { Serial.begin(115200); if (!display.init()) { while (1) delay(1000); } } void loop() { display.update(); delay(5); } ``` `pin_config.h` exposes board pins and constants for the Kode Dot. ## Notes - Prefers PSRAM for LVGL draw buffers; falls back to internal SRAM. - Registers LVGL display and input drivers. - Provides simple brightness and touch helpers.