Initial commit: Base Project for Kode Dot (ESP32-S3)

This commit is contained in:
Lago
2026-04-03 13:21:23 +02:00
commit a3d9840a92
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#pragma once
#include <Arduino.h>
#include <Arduino_GFX_Library.h>
#include <lvgl.h>
#include <kodedot/pin_config.h>
#include <bb_captouch.h>
/**
* @brief High-level manager that initializes and wires up the display, LVGL, and touch input.
*
* Responsibilities:
* - Bring up the panel using Arduino_GFX
* - Allocate LVGL draw buffers (prefer PSRAM, fallback to SRAM)
* - Register LVGL display and input drivers
* - Provide simple helpers for brightness and touch reading
*/
class DisplayManager {
private:
// Hardware interfaces
Arduino_DataBus *bus;
Arduino_CO5300 *gfx;
BBCapTouch bbct;
// LVGL draw buffer and driver handles
lv_disp_draw_buf_t draw_buf;
lv_color_t *buf;
lv_color_t *buf2;
lv_disp_drv_t disp_drv;
// Static callbacks required by LVGL
static void disp_flush_callback(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p);
static void touchpad_read_callback(lv_indev_drv_t *indev_drv, lv_indev_data_t *data);
// Singleton-like back-reference used by static callbacks
static DisplayManager* instance;
public:
DisplayManager();
~DisplayManager();
/**
* @brief Fully initialize display, LVGL, and touch.
* @return true on success, false otherwise
*/
bool init();
/**
* @brief Get the underlying Arduino_GFX panel instance.
*/
Arduino_CO5300* getGfx() { return gfx; }
/**
* @brief Get the touch controller instance.
*/
BBCapTouch* getTouch() { return &bbct; }
/**
* @brief Pump LVGL timers and tick. Call frequently in loop().
*/
void update();
/**
* @brief Set backlight brightness.
* @param brightness Range 0-255
*/
void setBrightness(uint8_t brightness);
/**
* @brief Read current touch coordinates.
* @param x Output X coordinate
* @param y Output Y coordinate
* @return true if there is an active touch
*/
bool getTouchCoordinates(int16_t &x, int16_t &y);
};